The concept involves a structured game format using potential actions, statements, or events associated with prominent political figures. Participants mark off squares on a pre-designed card as these predicted occurrences materialize during debates, rallies, or other public appearances. For example, a square might feature a candidate mentioning a specific policy point, attacking an opponent with a particular phrase, or exhibiting a characteristic non-verbal cue.
This activity serves as a form of political engagement, encouraging closer attention to rhetoric and behavior displayed during political events. It can provide a framework for analyzing communication strategies and identifying recurring patterns in political discourse. Its origins lie in broader trends of gamification applied to current events, fostering a sense of involvement and entertainment within the often-serious realm of political analysis.